Agent systems / Rust / 3D
Cogniform
A deterministic, headless-first engine that turns bounded agent intent into revisioned 3D worlds and links machine-readable feedback to the exact scene that produced it.
Intent becomes an accountable world
Cogniform is built around a strict causal loop: bounded intent becomes an atomic scene revision; rendering produces color, depth, normal, entity-ID, and visibility observations; each result stays linked to the revision that produced it.
That boundary gives human and software-agent callers the same inspectable world model without requiring a window or a remote service.
Ownership is explicit across the engine
The Rust workspace separates protocol, deterministic compilation, content-addressed assets, procedural scene patches, authoritative world state, replay, rendering, orchestration, storage, and the local CLI.
- Transactional mutation, canonical events, logical hashing, and deterministic replay
- Bounded GLB admission with caller-driven decode, upload, persistence, and rehydration
- A headless GPU renderer with revision-linked machine-readable observations
- Local typed service and unattended CLI scenario with no network call
Evidence includes the boundary
The repository checks in dependency sources for offline locked builds and documents validation, recovery behavior, threat boundaries, architecture decisions, and release readiness alongside the implementation.
The project is deliberately described as an early core. Remote transport, automatic rollback, broader rendering, release packaging, and a published release are explicitly outside the current baseline.